unreal.MaterialExpressionDepthFade
¶
- class unreal.MaterialExpressionDepthFade(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Depth Fade
C++ Source:
Module: Engine
File: MaterialExpressionDepthFade.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).fade_distance_default
(float): [Read-Write] Fade Distance Default: World space distance over which the fade should take place. This is used when FadeDistance is unconnected.material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Yopacity_default
(float): [Read-Write] Opacity Default: Opacity which will be scaled by the result of the fade. This is used when InOpacity is unconnected.