unreal.MovieSceneAnimationTrackRecorderSettings
¶
- class unreal.MovieSceneAnimationTrackRecorderSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MovieSceneAnimationTrackRecorderEditorSettings
Movie Scene Animation Track Recorder Settings
C++ Source:
Plugin: Takes
Module: TakeTrackRecorders
File: MovieSceneAnimationTrackRecorderSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_asset_name
(str): [Read-Write] Animation Asset Name: The name of the animation asset.animation_sub_directory
(str): [Read-Write] Animation Sub Directory: The name of the subdirectory animations will be placed in. Leave this empty to place into the same directory as the sequence base path.animation_track_name
(Text): [Read-Write] Animation Track Name: Name of the recorded animation track.interp_mode
(RichCurveInterpMode): [Read-Write] Interp Mode: Interpolation mode for the recorded keys.remove_root_animation
(bool): [Read-Write] Remove Root Animation: If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequencetangent_mode
(RichCurveTangentMode): [Read-Write] Tangent Mode: Tangent mode for the recorded keys.timecode_bone_method
(TimecodeBoneMethod): [Read-Write] Timecode Bone Method: The method to record timecode values onto bones