unreal.MovieSceneAnimationTrackRecorderSettings

class unreal.MovieSceneAnimationTrackRecorderSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneAnimationTrackRecorderEditorSettings

Movie Scene Animation Track Recorder Settings

C++ Source:

  • Plugin: Takes

  • Module: TakeTrackRecorders

  • File: MovieSceneAnimationTrackRecorderSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_asset_name (str): [Read-Write] Animation Asset Name: The name of the animation asset.

  • animation_sub_directory (str): [Read-Write] Animation Sub Directory: The name of the subdirectory animations will be placed in. Leave this empty to place into the same directory as the sequence base path.

  • animation_track_name (Text): [Read-Write] Animation Track Name: Name of the recorded animation track.

  • interp_mode (RichCurveInterpMode): [Read-Write] Interp Mode: Interpolation mode for the recorded keys.

  • remove_root_animation (bool): [Read-Write] Remove Root Animation: If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequence

  • tangent_mode (RichCurveTangentMode): [Read-Write] Tangent Mode: Tangent mode for the recorded keys.

  • timecode_bone_method (TimecodeBoneMethod): [Read-Write] Timecode Bone Method: The method to record timecode values onto bones