unreal.MovieSceneFloatVectorTrackExtensions

class unreal.MovieSceneFloatVectorTrackExtensions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Function library containing methods that should be hoisted onto UMovieSceneFloatVectorTrack for scripting

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScripting

  • File: MovieSceneVectorTrackExtensions.h

classmethod get_num_channels_used(track) int32

Get the number of channels used for this track

Parameters:

track (MovieSceneFloatVectorTrack) – The track to query for the number of channels used

Returns:

The number of channels used for this track

Return type:

int32

classmethod set_num_channels_used(track, num_channels_used) None

Set the number of channels used for this track

Parameters:
  • track (MovieSceneFloatVectorTrack) – The track to set

  • num_channels_used (int32) – The number of channels to use for this track