unreal.NavCollisionBase
¶
- class unreal.NavCollisionBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Nav Collision Base
C++ Source:
Module: Engine
File: NavCollisionBase.h
Editor Properties: (see get_editor_property/set_editor_property)
is_dynamic_obstacle
(bool): [Read-Write] Is Dynamic Obstacle: If set, mesh will be used as dynamic obstacle (don’t create navmesh on top, much faster adding/removing)