unreal.NavCollisionBase

class unreal.NavCollisionBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Nav Collision Base

C++ Source:

  • Module: Engine

  • File: NavCollisionBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_dynamic_obstacle (bool): [Read-Write] Is Dynamic Obstacle: If set, mesh will be used as dynamic obstacle (don’t create navmesh on top, much faster adding/removing)