unreal.NodeMappingContainer

class unreal.NodeMappingContainer(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Node Mapping Container Class * This saves source items, and target items, and mapping between * Used by Retargeting, Control Rig mapping. Will need to improve interface better

C++ Source:

  • Module: Engine

  • File: NodeMappingContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_asset (Object): [Read-Write] Source Asset: source asset that is used to create source should be UNodeMappingProviderInterface

  • source_items (Map[Name, NodeItem]): [Read-Only] Source Items

  • source_to_target (Map[Name, Name]): [Read-Write] Source to Target

  • target_asset (Object): [Read-Write] Target Asset: source asset that is used to create target should be UNodeMappingProviderInterface

  • target_items (Map[Name, NodeItem]): [Read-Only] Target Items