unreal.OnsetNRTSettings
¶
- class unreal.OnsetNRTSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AudioSynesthesiaNRTSettings
UOnsetNRTSettings
Settings for a UOnsetNRT analyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: OnsetNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
downmix_to_mono
(bool): [Read-Write] Downmix to Mono: If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own onset result.granularity_in_seconds
(float): [Read-Write] Granularity in Seconds: Onset timestamp granularity onsets. Lower granularity takes longer to compute.maximum_frequency
(float): [Read-Write] Maximum Frequency: Starting frequency for onset anlaysis.minimum_frequency
(float): [Read-Write] Minimum Frequency: Starting frequency for onset anlaysis.sensitivity
(float): [Read-Write] Sensitivity: Sensitivity of onset detector. Higher sensitivity will find more onsets.
- property downmix_to_mono: bool¶
[Read-Only] Downmix to Mono: If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own onset result.
- Type:
(bool)
- property granularity_in_seconds: float¶
[Read-Only] Granularity in Seconds: Onset timestamp granularity onsets. Lower granularity takes longer to compute.
- Type:
(float)
- property maximum_frequency: float¶
[Read-Only] Maximum Frequency: Starting frequency for onset anlaysis.
- Type:
(float)