unreal.PhysicsFieldStatics
¶
- class unreal.PhysicsFieldStatics(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Static function with world field evaluation
C++ Source:
Module: Engine
File: PhysicsFieldComponent.h
- classmethod eval_physics_integer_field(world_context_object, world_position, integer_type) int32 ¶
Evaluate the world physics integer field from BP
- Parameters:
world_context_object (Object) –
world_position (Vector) –
integer_type (FieldIntegerType) –
- Return type:
int32
- classmethod eval_physics_scalar_field(world_context_object, world_position, scalar_type) float ¶
Evaluate the world physics scalar field from BP
- Parameters:
world_context_object (Object) –
world_position (Vector) –
scalar_type (FieldScalarType) –
- Return type: