unreal.PhysicsFieldStatics

class unreal.PhysicsFieldStatics(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Static function with world field evaluation

C++ Source:

  • Module: Engine

  • File: PhysicsFieldComponent.h

classmethod eval_physics_integer_field(world_context_object, world_position, integer_type) int32

Evaluate the world physics integer field from BP

Parameters:
Return type:

int32

classmethod eval_physics_scalar_field(world_context_object, world_position, scalar_type) float

Evaluate the world physics scalar field from BP

Parameters:
Return type:

float

classmethod eval_physics_vector_field(world_context_object, world_position, vector_type) Vector

Evaluate the world physics vector field from BP

Parameters:
Return type:

Vector