unreal.PlayMontageCallbackProxy

class unreal.PlayMontageCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Play Montage Callback Proxy

C++ Source:

  • Module: AnimGraphRuntime

  • File: PlayMontageCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_blend_out (OnMontagePlayDelegate): [Read-Write] On Blend Out: Called when Montage starts blending out and is not interrupted

  • on_completed (OnMontagePlayDelegate): [Read-Write] On Completed: Called when Montage finished playing and wasn’t interrupted

  • on_interrupted (OnMontagePlayDelegate): [Read-Write] On Interrupted: Called when Montage has been interrupted (or failed to play)

  • on_notify_begin (OnMontagePlayDelegate): [Read-Write] On Notify Begin

  • on_notify_end (OnMontagePlayDelegate): [Read-Write] On Notify End

property on_blend_out: OnMontagePlayDelegate

[Read-Write] On Blend Out: Called when Montage starts blending out and is not interrupted

Type:

(OnMontagePlayDelegate)

property on_completed: OnMontagePlayDelegate

[Read-Write] On Completed: Called when Montage finished playing and wasn’t interrupted

Type:

(OnMontagePlayDelegate)

property on_interrupted: OnMontagePlayDelegate

[Read-Write] On Interrupted: Called when Montage has been interrupted (or failed to play)

Type:

(OnMontagePlayDelegate)

property on_notify_begin: OnMontagePlayDelegate

[Read-Write] On Notify Begin

Type:

(OnMontagePlayDelegate)

property on_notify_end: OnMontagePlayDelegate

[Read-Write] On Notify End

Type:

(OnMontagePlayDelegate)