unreal.PlayerViewportCompositingOutput
¶
- class unreal.PlayerViewportCompositingOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ColorConverterOutputPass
UPlayerViewportCompositingOutput
C++ Source:
Plugin: Composure
Module: Composure
File: PlayerViewportCompositingOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_tone_curve
(bool): [Read-Write] Apply Tone Curve: Enable or disable the tone curve (and expand gamut) when the tonemap pass settings are passed down to the main viewport post-processing.color_converter
(CompositingElementTransform): [Read-Write] Color Converterenabled
(bool): [Read-Write] Enabledpass_name
(Name): [Read-Write] Pass Nameplayer_index
(int32): [Read-Write] Player Index