unreal.PlayerViewportCompositingOutput

class unreal.PlayerViewportCompositingOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ColorConverterOutputPass

UPlayerViewportCompositingOutput

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: PlayerViewportCompositingOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_tone_curve (bool): [Read-Write] Apply Tone Curve: Enable or disable the tone curve (and expand gamut) when the tonemap pass settings are passed down to the main viewport post-processing.

  • color_converter (CompositingElementTransform): [Read-Write] Color Converter

  • enabled (bool): [Read-Write] Enabled

  • pass_name (Name): [Read-Write] Pass Name

  • player_index (int32): [Read-Write] Player Index