unreal.ProceduralFoliageEditorLibrary
¶
- class unreal.ProceduralFoliageEditorLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Procedural Foliage Editor Library
C++ Source:
Module: FoliageEdit
File: ProceduralFoliageEditorLibrary.h
- classmethod clear_procedural_foliage_components(procedural_foliage_components) None ¶
Clear Procedural Foliage Components
- Parameters:
procedural_foliage_components (Array[ProceduralFoliageComponent]) –
- classmethod clear_procedural_foliage_volumes(procedural_foliage_volumes) None ¶
Clear Procedural Foliage Volumes
- Parameters:
procedural_foliage_volumes (Array[ProceduralFoliageVolume]) –
- classmethod resimulate_procedural_foliage_components(procedural_foliage_components) None ¶
Resimulate Procedural Foliage Components
- Parameters:
procedural_foliage_components (Array[ProceduralFoliageComponent]) –
- classmethod resimulate_procedural_foliage_volumes(procedural_foliage_volumes) None ¶
Resimulate Procedural Foliage Volumes
- Parameters:
procedural_foliage_volumes (Array[ProceduralFoliageVolume]) –