unreal.PropertyEditorTestObject

class unreal.PropertyEditorTestObject(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Property Editor Test Object

C++ Source:

  • Module: UnrealEd

  • File: PropertyEditorTestObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_property_array (Array[Actor]): [Read-Write] Actor Property Array

  • actor_set (Set[Actor]): [Read-Write] Actor Set

  • actor_with_meta_class (SoftObjectPath): [Read-Write] Actor with Meta Class

  • always_disabled (int32): [Read-Write] Always Disabled

  • anim_class_interface (AnimClassInterface): [Read-Write] Anim Class Interface

  • any_material_interface (MaterialInterface): [Read-Write] Any Material Interface

  • array_of_edit_inline_new_sm_cs (Array[StaticMeshComponent]): [Read-Write] Array Of Edit Inline New SMCs

  • array_of_structs (Array[PropertyEditorTestBasicStruct]): [Read-Write] Array Of Structs

  • array_of_structs_with_edit_condition (Array[PropertyEditorTestBasicStruct]): [Read-Write] Array Of Structs with Edit Condition

  • array_of_structs_with_inline_condition (Array[PropertyEditorTestEditCondition]): [Read-Write] Array Of Structs with Inline Condition

  • array_with_edit_condition (Array[Texture2D]): [Read-Write] Array with Edit Condition

  • asset_pointer_with_allowed_and_whitespace (Object): [Read-Write] Asset Pointer with Allowed and Whitespace

  • asset_reference_custom_struct_with_edit_condition (SoftObjectPath): [Read-Write] Asset Reference Custom Struct with Edit Condition

  • asset_reference_custom_struct_with_thumbnail (SoftObjectPath): [Read-Write] Asset Reference Custom Struct with Thumbnail

  • blendable_interface (BlendableInterface): [Read-Write] Blendable Interface

  • bool_property (bool): [Read-Write] Bool Property

  • bool_property_array (Array[bool]): [Read-Write] Bool Property Array

  • byte_property (uint8): [Read-Write] Byte Property

  • byte_property_array (Array[uint8]): [Read-Write] Byte Property Array: Byte

  • category_inline_edit_condition (bool): [Read-Write] Category Inline Edit Condition

  • class_property (type(Class)): [Read-Write] Class Property

  • class_property_with_allowed (type(Class)): [Read-Write] Class Property with Allowed

  • class_property_with_disallowed (type(Class)): [Read-Write] Class Property with Disallowed

  • color_property (Color): [Read-Write] Color Property

  • color_property_array (Array[Color]): [Read-Write] Color Property Array

  • component_reference (ComponentReference): [Read-Write] Component Reference

  • date_time (DateTime): [Read-Write] Date Time

  • directory_path (DirectoryPath): [Read-Write] Directory Path

  • disabled_by_can_edit_change (SoftObjectPath): [Read-Write] Disabled by Can Edit Change

  • disabled_when_flags_is_odd (bool): [Read-Write] Disabled when Flags Is Odd

  • double_property (double): [Read-Write] Double Property

  • edit_color_set (Set[PropertyEditorTestEditColor]): [Read-Write] Edit Color Set

  • edit_condition (bool): [Read-Write] Edit Condition

  • edit_condition_asset_reference_custom_struct_with_edit_condition (bool): [Read-Write] Edit Condition Asset Reference Custom Struct with Edit Condition

  • edit_condition_flags (int64): [Read-Write] Edit Condition Flags

  • edit_condition_for_arrays (bool): [Read-Write] Edit Condition for Arrays

  • edit_condition_for_directory_path (bool): [Read-Write] Edit Condition for Directory Path

  • edit_condition_for_fixed_array (bool): [Read-Write] Edit Condition for Fixed Array

  • edit_condition_struct_with_multiple_instances2 (bool): [Read-Write] Edit Condition Struct with Multiple Instances 2

  • edit_inline_new_static_mesh_component (StaticMeshComponent): [Read-Write] Edit Inline New Static Mesh Component

  • enabled_by_previous (bool): [Read-Write] Enabled by Previous

  • enabled_when_blue (bool): [Read-Write] Enabled when Blue

  • enabled_when_category_checked (float): [Read-Write] Enabled when Category Checked

  • enabled_when_enum_is2 (bool): [Read-Write] Enabled when Enum Is 2

  • enabled_when_enum_is4 (bool): [Read-Write] Enabled when Enum Is 4

  • enabled_when_flags_has_two_or_four (bool): [Read-Write] Enabled when Flags Has Two or Four

  • enabled_when_float_greater_than5 (bool): [Read-Write] Enabled when Float Greater Than 5

  • enabled_when_float_less_than10 (bool): [Read-Write] Enabled when Float Less Than 10

  • enabled_when_int_greater_or_equal5 (bool): [Read-Write] Enabled when Int Greater or Equal 5

  • enabled_when_int_less_or_equal10 (bool): [Read-Write] Enabled when Int Less or Equal 10

  • enabled_when_pink (bool): [Read-Write] Enabled when Pink

  • enables_next (bool): [Read-Write] Enables Next

  • enum_as_byte_edit_condition (PropertyEditorTestEnum): [Read-Write] Enum as Byte Edit Condition

  • enum_bitflags (int32): [Read-Write] Enum Bitflags

  • enum_byte_property (PropertyEditorTestEnum): [Read-Write] Enum Byte Property

  • enum_edit_condition (PropertyEditorTestEditColor): [Read-Write] Enum Edit Condition

  • enum_property (PropertyEditorTestEditColor): [Read-Write] Enum Property

  • enum_property_array (Array[PropertyEditorTestEnum]): [Read-Write] Enum Property Array

  • enum_underscores (PropertyEditorTestUnderscores): [Read-Write] Enum Underscores

  • exact_point_or_spot_light_actor_reference (SoftObjectPath): [Read-Write] Exact Point or Spot Light Actor Reference

  • exactly_point_light_actor_reference (SoftObjectPath): [Read-Write] Exactly Point Light Actor Reference

  • fixed_array_of_ints (Array[int32]): [Read-Write] Fixed Array Of Ints

  • fixed_array_with_edit_condition (str): [Read-Write] Fixed Array with Edit Condition

  • float_edit_condition (float): [Read-Write] Float Edit Condition

  • float_property (float): [Read-Write] Float Property

  • float_property_array (Array[float]): [Read-Write] Float Property Array

  • float_property_with_clamped_range (float): [Read-Write] Float Property with Clamped Range: This is a custom tooltip that should be shown

  • float_range (FloatRange): [Read-Only] Float Range

  • float_set (Set[float]): [Read-Write] Float Set

  • gigabyte_property (double): [Read-Write] Gigabyte Property

  • guid (Guid): [Read-Write] Guid

  • has_non_editable_inline_condition (float): [Read-Write] Has Non Editable Inline Condition

  • inline_edit_condition_with_meta (float): [Read-Write] Inline Edit Condition with Meta

  • inline_edit_condition_with_meta_toggle (bool): [Read-Write] Inline Edit Condition with Meta Toggle

  • inline_edit_condition_without_meta (float): [Read-Write] Inline Edit Condition Without Meta

  • inline_property (ComponentMobility): [Read-Write] Inline Property

  • instanced_struct_array (Array[PropertyEditorTestInstancedStruct]): [Read-Write] Instanced Struct Array

  • instanced_u_object_array (Array[PropertyEditorTestInstancedObject]): [Read-Write] Instanced UObject Array

  • int16_property (int16): [Read-Write] Int 16Property

  • int32_property (int32): [Read-Write] Int 32Property

  • int32_set (Set[int32]): [Read-Write] Int 32Set

  • int32_to_string_map (Map[int32, str]): [Read-Write] Int 32To String Map

  • int32_to_struct_map (Map[int32, PropertyEditorTestBasicStruct]): [Read-Write] Int 32To Struct Map

  • int64_property (int64): [Read-Write] Int 64Property

  • int8_property (int8): [Read-Write] Int 8Property

  • int_point_property (IntPoint): [Read-Write] Int Point Property

  • int_property32_array (Array[int32]): [Read-Write] Int Property 32Array: Integer

  • int_property_with_clamped_range (int32): [Read-Write] Int Property with Clamped Range

  • int_that_cannot_be_changed (int32): [Read-Only] Int That Cannot be Changed

  • int_to_custom_map (Map[int32, PropertyEditorTestBasicStruct]): [Read-Write] Int to Custom Map

  • int_to_enum_map (Map[int32, PropertyEditorTestEnum]): [Read-Write] Int to Enum Map

  • int_to_sub_struct_map (Map[int32, PropertyEditorTestSubStruct]): [Read-Write] Int to Sub Struct Map

  • integer_edit_condition (int32): [Read-Write] Integer Edit Condition

  • light_actor_reference (SoftObjectPath): [Read-Write] Light Actor Reference

  • light_or_static_mesh_actor_reference (SoftObjectPath): [Read-Write] Light or Static Mesh Actor Reference: NOTE: intentionally misplaced space in AllowedClasses

  • light_propagation_volume_blendable (BlendableInterface): [Read-Write] Light Propagation Volume Blendable: This is an IBlendableInterface that only allows for ULightPropagationVolumeBlendable objects

  • linear_color_property (LinearColor): [Read-Write] Linear Color Property

  • linear_color_property_array (Array[LinearColor]): [Read-Write] Linear Color Property Array

  • linear_color_set (Set[LinearColor]): [Read-Write] Linear Color Set

  • linear_color_to_string_map (Map[LinearColor, str]): [Read-Write] Linear Color to String Map

  • linear_color_to_vector_map (Map[LinearColor, Vector]): [Read-Write] Linear Color to Vector Map

  • material_no_thumbnail (MaterialInterface): [Read-Write] Material No Thumbnail

  • material_or_texture_asset_reference (SoftObjectPath): [Read-Write] Material or Texture Asset Reference

  • matrix_property (Matrix): [Read-Write] Matrix Property

  • name_property (Name): [Read-Write] Name Property

  • name_property_array (Array[Name]): [Read-Write] Name Property Array

  • name_set (Set[Name]): [Read-Write] Name Set

  • name_to_color_map (Map[Name, LinearColor]): [Read-Write] Name to Color Map

  • name_to_custom_map (Map[Name, PropertyEditorTestBasicStruct]): [Read-Write] Name to Custom Map

  • name_to_name_map (Map[Name, Name]): [Read-Write] Name to Name Map

  • name_to_object_map (Map[Name, Object]): [Read-Write] Name to Object Map

  • nested_array_of_ints (int32): [Read-Write] Nested Array Of Ints

  • not_light_actor_reference (SoftObjectPath): [Read-Write] Not Light Actor Reference

  • object_property (Object): [Read-Write] Object Property

  • object_property_array (Array[Object]): [Read-Write] Object Property Array

  • object_property_array_with_title (Array[PropertyEditorTestInstancedObject]): [Read-Write] Object Property Array with Title

  • object_set (Set[Object]): [Read-Write] Object Set

  • object_that_cannot_be_changed (PrimitiveComponent): [Read-Only] Object That Cannot be Changed

  • object_to_color_map (Map[Object, LinearColor]): [Read-Write] Object to Color Map

  • object_to_int32_map (Map[Object, int32]): [Read-Write] Object to Int 32Map

  • only_actors_allowed (Actor): [Read-Write] Only Actors Allowed

  • per_platform_float (PerPlatformFloat): [Read-Write] Per Platform Float

  • per_platform_int (PerPlatformInt): [Read-Write] Per Platform Int

  • primary_asset_id (PrimaryAssetId): [Read-Write] Primary Asset Id

  • primary_asset_id_without_thumbnail (PrimaryAssetId): [Read-Write] Primary Asset Id Without Thumbnail

  • property_that_hides (ComponentMobility): [Read-Write] Property That Hides

  • rich_curve (RichCurve): [Read-Write] Rich Curve

  • rotator_property (Rotator): [Read-Write] Rotator Property

  • rotator_property_array (Array[Rotator]): [Read-Write] Rotator Property Array

  • shared_edit_condition (bool): [Read-Write] Shared Edit Condition

  • simple_property_with_edit_condition (int32): [Read-Write] Simple Property with Edit Condition

  • soft_object_path (SoftObjectPath): [Read-Write] Soft Object Path

  • static_array_of_ints (int32): [Read-Write] Static Array Of Ints

  • static_array_of_ints_with_enum_labels (int32): [Read-Write] Static Array Of Ints with Enum Labels

  • static_mesh_prop (StaticMesh): [Read-Write] Static Mesh Prop

  • string_password_property (str): [Read-Write] String Password Property

  • string_property (str): [Read-Write] String Property

  • string_property_array (Array[str]): [Read-Write] String Property Array

  • string_set (Set[str]): [Read-Write] String Set

  • string_that_cannot_be_changed (str): [Read-Only] String That Cannot be Changed

  • string_to_actor_map (Map[str, Actor]): [Read-Write] String to Actor Map

  • string_to_color_map (Map[str, LinearColor]): [Read-Write] String to Color Map

  • string_to_float_map (Map[str, float]): [Read-Write] String to Float Map

  • string_to_multiline_text_map (Map[str, Text]): [Read-Write] String to Multiline Text Map

  • string_to_object_map (Map[str, Object]): [Read-Write] String to Object Map

  • struct (PropertyEditTestTextStruct): [Read-Write] Struct

  • struct_property_array (Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array

  • struct_property_array_with_formatted_title (Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array with Formatted Title

  • struct_property_array_with_formatted_title_error (Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array with Formatted Title Error

  • struct_property_array_with_title (Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array with Title

  • struct_property_array_with_title_error (Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array with Title Error

  • struct_with_inline_condition (PropertyEditorTestEditCondition): [Read-Write] Struct with Inline Condition

  • struct_with_multiple_instances1 (PropertyEditorTestBasicStruct): [Read-Write] Struct with Multiple Instances 1

  • struct_with_multiple_instances2 (PropertyEditorTestBasicStruct): [Read-Write] Struct with Multiple Instances 2

  • subcategory (bool): [Read-Write] Subcategory

  • subcategory_advanced (bool): [Read-Write] Subcategory Advanced

  • subcategory_bar_advanced (bool): [Read-Write] Subcategory Bar Advanced

  • subcategory_bar_simple (bool): [Read-Write] Subcategory Bar Simple

  • subcategory_foo_advanced (bool): [Read-Write] Subcategory Foo Advanced

  • subcategory_foo_simple (bool): [Read-Write] Subcategory Foo Simple

  • subcategory_last (bool): [Read-Write] Subcategory Last

  • subclass_of_texture (type(Class)): [Read-Write] Subclass Of Texture

  • subclass_of_with_allowed (type(Class)): [Read-Write] Subclass Of with Allowed

  • subclass_of_with_disallowed (type(Class)): [Read-Write] Subclass Of with Disallowed

  • text_password_property (Text): [Read-Write] Text Password Property

  • text_property (Text): [Read-Write] Text Property

  • text_property_array (Array[Text]): [Read-Write] Text Property Array

  • texture_or_blendable_interface (Object): [Read-Write] Texture or Blendable Interface: Allows either an object that’s derived from UTexture or IBlendableInterface, to ensure that Object Property handles know how to filter for AllowedClasses correctly.

  • texture_prop (Texture): [Read-Write] Texture Prop

  • this_is_broken_if_its_visible_in_a_details_view (PropertyEditorTestBasicStruct): [Read-Write] This Is Broken if Its Visible in ADetails View

  • timespan (Timespan): [Read-Write] Timespan

  • transform_property (Transform): [Read-Write] Transform Property

  • unsigned_int16_property (uint16): [Read-Write] Unsigned Int 16Property

  • unsigned_int32_property (uint32): [Read-Write] Unsigned Int 32Property

  • unsigned_int64_property (uint64): [Read-Write] Unsigned Int 64Property

  • uses_shared_edit_condition1 (float): [Read-Write] Uses Shared Edit Condition 1

  • uses_shared_edit_condition2 (float): [Read-Write] Uses Shared Edit Condition 2

  • vector2_property (Vector2D): [Read-Write] Vector 2Property

  • vector2_property_array (Array[Vector2D]): [Read-Write] Vector 2Property Array

  • vector3_property (Vector): [Read-Write] Vector 3Property

  • vector3_property_array (Array[Vector]): [Read-Write] Vector 3Property Array

  • vector4_property (Vector4): [Read-Write] Vector 4Property

  • vector4_property_array (Array[Vector4]): [Read-Write] Vector 4Property Array

  • vector_set (Set[Vector]): [Read-Write] Vector Set

  • vector_to_float_map (Map[Vector, float]): [Read-Write] Vector to Float Map

  • visible_when_static (bool): [Read-Write] Visible when Static

  • visible_when_stationary (int32): [Read-Write] Visible when Stationary