unreal.PropertyEditorTestObject
¶
- class unreal.PropertyEditorTestObject(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Property Editor Test Object
C++ Source:
Module: UnrealEd
File: PropertyEditorTestObject.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_property_array
(Array[Actor]): [Read-Write] Actor Property Arrayactor_set
(Set[Actor]): [Read-Write] Actor Setactor_with_meta_class
(SoftObjectPath): [Read-Write] Actor with Meta Classalways_disabled
(int32): [Read-Write] Always Disabledanim_class_interface
(AnimClassInterface): [Read-Write] Anim Class Interfaceany_material_interface
(MaterialInterface): [Read-Write] Any Material Interfacearray_of_edit_inline_new_sm_cs
(Array[StaticMeshComponent]): [Read-Write] Array Of Edit Inline New SMCsarray_of_structs
(Array[PropertyEditorTestBasicStruct]): [Read-Write] Array Of Structsarray_of_structs_with_edit_condition
(Array[PropertyEditorTestBasicStruct]): [Read-Write] Array Of Structs with Edit Conditionarray_of_structs_with_inline_condition
(Array[PropertyEditorTestEditCondition]): [Read-Write] Array Of Structs with Inline Conditionarray_with_edit_condition
(Array[Texture2D]): [Read-Write] Array with Edit Conditionasset_pointer_with_allowed_and_whitespace
(Object): [Read-Write] Asset Pointer with Allowed and Whitespaceasset_reference_custom_struct_with_edit_condition
(SoftObjectPath): [Read-Write] Asset Reference Custom Struct with Edit Conditionasset_reference_custom_struct_with_thumbnail
(SoftObjectPath): [Read-Write] Asset Reference Custom Struct with Thumbnailblendable_interface
(BlendableInterface): [Read-Write] Blendable Interfacebool_property
(bool): [Read-Write] Bool Propertybool_property_array
(Array[bool]): [Read-Write] Bool Property Arraybyte_property
(uint8): [Read-Write] Byte Propertybyte_property_array
(Array[uint8]): [Read-Write] Byte Property Array: Bytecategory_inline_edit_condition
(bool): [Read-Write] Category Inline Edit Conditionclass_property
(type(Class)): [Read-Write] Class Propertyclass_property_with_allowed
(type(Class)): [Read-Write] Class Property with Allowedclass_property_with_disallowed
(type(Class)): [Read-Write] Class Property with Disallowedcolor_property
(Color): [Read-Write] Color Propertycolor_property_array
(Array[Color]): [Read-Write] Color Property Arraycomponent_reference
(ComponentReference): [Read-Write] Component Referencedate_time
(DateTime): [Read-Write] Date Timedirectory_path
(DirectoryPath): [Read-Write] Directory Pathdisabled_by_can_edit_change
(SoftObjectPath): [Read-Write] Disabled by Can Edit Changedisabled_when_flags_is_odd
(bool): [Read-Write] Disabled when Flags Is Odddouble_property
(double): [Read-Write] Double Propertyedit_color_set
(Set[PropertyEditorTestEditColor]): [Read-Write] Edit Color Setedit_condition
(bool): [Read-Write] Edit Conditionedit_condition_asset_reference_custom_struct_with_edit_condition
(bool): [Read-Write] Edit Condition Asset Reference Custom Struct with Edit Conditionedit_condition_flags
(int64): [Read-Write] Edit Condition Flagsedit_condition_for_arrays
(bool): [Read-Write] Edit Condition for Arraysedit_condition_for_directory_path
(bool): [Read-Write] Edit Condition for Directory Pathedit_condition_for_fixed_array
(bool): [Read-Write] Edit Condition for Fixed Arrayedit_condition_struct_with_multiple_instances2
(bool): [Read-Write] Edit Condition Struct with Multiple Instances 2edit_inline_new_static_mesh_component
(StaticMeshComponent): [Read-Write] Edit Inline New Static Mesh Componentenabled_by_previous
(bool): [Read-Write] Enabled by Previousenabled_when_blue
(bool): [Read-Write] Enabled when Blueenabled_when_category_checked
(float): [Read-Write] Enabled when Category Checkedenabled_when_enum_is2
(bool): [Read-Write] Enabled when Enum Is 2enabled_when_enum_is4
(bool): [Read-Write] Enabled when Enum Is 4enabled_when_flags_has_two_or_four
(bool): [Read-Write] Enabled when Flags Has Two or Fourenabled_when_float_greater_than5
(bool): [Read-Write] Enabled when Float Greater Than 5enabled_when_float_less_than10
(bool): [Read-Write] Enabled when Float Less Than 10enabled_when_int_greater_or_equal5
(bool): [Read-Write] Enabled when Int Greater or Equal 5enabled_when_int_less_or_equal10
(bool): [Read-Write] Enabled when Int Less or Equal 10enabled_when_pink
(bool): [Read-Write] Enabled when Pinkenables_next
(bool): [Read-Write] Enables Nextenum_as_byte_edit_condition
(PropertyEditorTestEnum): [Read-Write] Enum as Byte Edit Conditionenum_bitflags
(int32): [Read-Write] Enum Bitflagsenum_byte_property
(PropertyEditorTestEnum): [Read-Write] Enum Byte Propertyenum_edit_condition
(PropertyEditorTestEditColor): [Read-Write] Enum Edit Conditionenum_property
(PropertyEditorTestEditColor): [Read-Write] Enum Propertyenum_property_array
(Array[PropertyEditorTestEnum]): [Read-Write] Enum Property Arrayenum_underscores
(PropertyEditorTestUnderscores): [Read-Write] Enum Underscoresexact_point_or_spot_light_actor_reference
(SoftObjectPath): [Read-Write] Exact Point or Spot Light Actor Referenceexactly_point_light_actor_reference
(SoftObjectPath): [Read-Write] Exactly Point Light Actor Referencefixed_array_of_ints
(Array[int32]): [Read-Write] Fixed Array Of Intsfixed_array_with_edit_condition
(str): [Read-Write] Fixed Array with Edit Conditionfloat_edit_condition
(float): [Read-Write] Float Edit Conditionfloat_property
(float): [Read-Write] Float Propertyfloat_property_array
(Array[float]): [Read-Write] Float Property Arrayfloat_property_with_clamped_range
(float): [Read-Write] Float Property with Clamped Range: This is a custom tooltip that should be shownfloat_range
(FloatRange): [Read-Only] Float Rangefloat_set
(Set[float]): [Read-Write] Float Setgigabyte_property
(double): [Read-Write] Gigabyte Propertyguid
(Guid): [Read-Write] Guidhas_non_editable_inline_condition
(float): [Read-Write] Has Non Editable Inline Conditioninline_edit_condition_with_meta
(float): [Read-Write] Inline Edit Condition with Metainline_edit_condition_with_meta_toggle
(bool): [Read-Write] Inline Edit Condition with Meta Toggleinline_edit_condition_without_meta
(float): [Read-Write] Inline Edit Condition Without Metainline_property
(ComponentMobility): [Read-Write] Inline Propertyinstanced_struct_array
(Array[PropertyEditorTestInstancedStruct]): [Read-Write] Instanced Struct Arrayinstanced_u_object_array
(Array[PropertyEditorTestInstancedObject]): [Read-Write] Instanced UObject Arrayint16_property
(int16): [Read-Write] Int 16Propertyint32_property
(int32): [Read-Write] Int 32Propertyint32_set
(Set[int32]): [Read-Write] Int 32Setint32_to_string_map
(Map[int32, str]): [Read-Write] Int 32To String Mapint32_to_struct_map
(Map[int32, PropertyEditorTestBasicStruct]): [Read-Write] Int 32To Struct Mapint64_property
(int64): [Read-Write] Int 64Propertyint8_property
(int8): [Read-Write] Int 8Propertyint_point_property
(IntPoint): [Read-Write] Int Point Propertyint_property32_array
(Array[int32]): [Read-Write] Int Property 32Array: Integerint_property_with_clamped_range
(int32): [Read-Write] Int Property with Clamped Rangeint_that_cannot_be_changed
(int32): [Read-Only] Int That Cannot be Changedint_to_custom_map
(Map[int32, PropertyEditorTestBasicStruct]): [Read-Write] Int to Custom Mapint_to_enum_map
(Map[int32, PropertyEditorTestEnum]): [Read-Write] Int to Enum Mapint_to_sub_struct_map
(Map[int32, PropertyEditorTestSubStruct]): [Read-Write] Int to Sub Struct Mapinteger_edit_condition
(int32): [Read-Write] Integer Edit Conditionlight_actor_reference
(SoftObjectPath): [Read-Write] Light Actor Referencelight_or_static_mesh_actor_reference
(SoftObjectPath): [Read-Write] Light or Static Mesh Actor Reference: NOTE: intentionally misplaced space in AllowedClasseslight_propagation_volume_blendable
(BlendableInterface): [Read-Write] Light Propagation Volume Blendable: This is an IBlendableInterface that only allows for ULightPropagationVolumeBlendable objectslinear_color_property
(LinearColor): [Read-Write] Linear Color Propertylinear_color_property_array
(Array[LinearColor]): [Read-Write] Linear Color Property Arraylinear_color_set
(Set[LinearColor]): [Read-Write] Linear Color Setlinear_color_to_string_map
(Map[LinearColor, str]): [Read-Write] Linear Color to String Maplinear_color_to_vector_map
(Map[LinearColor, Vector]): [Read-Write] Linear Color to Vector Mapmaterial_no_thumbnail
(MaterialInterface): [Read-Write] Material No Thumbnailmaterial_or_texture_asset_reference
(SoftObjectPath): [Read-Write] Material or Texture Asset Referencematrix_property
(Matrix): [Read-Write] Matrix Propertyname_property
(Name): [Read-Write] Name Propertyname_property_array
(Array[Name]): [Read-Write] Name Property Arrayname_set
(Set[Name]): [Read-Write] Name Setname_to_color_map
(Map[Name, LinearColor]): [Read-Write] Name to Color Mapname_to_custom_map
(Map[Name, PropertyEditorTestBasicStruct]): [Read-Write] Name to Custom Mapname_to_name_map
(Map[Name, Name]): [Read-Write] Name to Name Mapname_to_object_map
(Map[Name, Object]): [Read-Write] Name to Object Mapnested_array_of_ints
(int32): [Read-Write] Nested Array Of Intsnot_light_actor_reference
(SoftObjectPath): [Read-Write] Not Light Actor Referenceobject_property
(Object): [Read-Write] Object Propertyobject_property_array
(Array[Object]): [Read-Write] Object Property Arrayobject_property_array_with_title
(Array[PropertyEditorTestInstancedObject]): [Read-Write] Object Property Array with Titleobject_set
(Set[Object]): [Read-Write] Object Setobject_that_cannot_be_changed
(PrimitiveComponent): [Read-Only] Object That Cannot be Changedobject_to_color_map
(Map[Object, LinearColor]): [Read-Write] Object to Color Mapobject_to_int32_map
(Map[Object, int32]): [Read-Write] Object to Int 32Maponly_actors_allowed
(Actor): [Read-Write] Only Actors Allowedper_platform_float
(PerPlatformFloat): [Read-Write] Per Platform Floatper_platform_int
(PerPlatformInt): [Read-Write] Per Platform Intprimary_asset_id
(PrimaryAssetId): [Read-Write] Primary Asset Idprimary_asset_id_without_thumbnail
(PrimaryAssetId): [Read-Write] Primary Asset Id Without Thumbnailproperty_that_hides
(ComponentMobility): [Read-Write] Property That Hidesrich_curve
(RichCurve): [Read-Write] Rich Curverotator_property
(Rotator): [Read-Write] Rotator Propertyrotator_property_array
(Array[Rotator]): [Read-Write] Rotator Property Arrayshared_edit_condition
(bool): [Read-Write] Shared Edit Conditionsimple_property_with_edit_condition
(int32): [Read-Write] Simple Property with Edit Conditionsoft_object_path
(SoftObjectPath): [Read-Write] Soft Object Pathstatic_array_of_ints
(int32): [Read-Write] Static Array Of Intsstatic_array_of_ints_with_enum_labels
(int32): [Read-Write] Static Array Of Ints with Enum Labelsstatic_mesh_prop
(StaticMesh): [Read-Write] Static Mesh Propstring_password_property
(str): [Read-Write] String Password Propertystring_property
(str): [Read-Write] String Propertystring_property_array
(Array[str]): [Read-Write] String Property Arraystring_set
(Set[str]): [Read-Write] String Setstring_that_cannot_be_changed
(str): [Read-Only] String That Cannot be Changedstring_to_actor_map
(Map[str, Actor]): [Read-Write] String to Actor Mapstring_to_color_map
(Map[str, LinearColor]): [Read-Write] String to Color Mapstring_to_float_map
(Map[str, float]): [Read-Write] String to Float Mapstring_to_multiline_text_map
(Map[str, Text]): [Read-Write] String to Multiline Text Mapstring_to_object_map
(Map[str, Object]): [Read-Write] String to Object Mapstruct
(PropertyEditTestTextStruct): [Read-Write] Structstruct_property_array
(Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Arraystruct_property_array_with_formatted_title
(Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array with Formatted Titlestruct_property_array_with_formatted_title_error
(Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array with Formatted Title Errorstruct_property_array_with_title
(Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array with Titlestruct_property_array_with_title_error
(Array[PropertyEditorTestBasicStruct]): [Read-Write] Struct Property Array with Title Errorstruct_with_inline_condition
(PropertyEditorTestEditCondition): [Read-Write] Struct with Inline Conditionstruct_with_multiple_instances1
(PropertyEditorTestBasicStruct): [Read-Write] Struct with Multiple Instances 1struct_with_multiple_instances2
(PropertyEditorTestBasicStruct): [Read-Write] Struct with Multiple Instances 2subcategory
(bool): [Read-Write] Subcategorysubcategory_advanced
(bool): [Read-Write] Subcategory Advancedsubcategory_bar_advanced
(bool): [Read-Write] Subcategory Bar Advancedsubcategory_bar_simple
(bool): [Read-Write] Subcategory Bar Simplesubcategory_foo_advanced
(bool): [Read-Write] Subcategory Foo Advancedsubcategory_foo_simple
(bool): [Read-Write] Subcategory Foo Simplesubcategory_last
(bool): [Read-Write] Subcategory Lastsubclass_of_texture
(type(Class)): [Read-Write] Subclass Of Texturesubclass_of_with_allowed
(type(Class)): [Read-Write] Subclass Of with Allowedsubclass_of_with_disallowed
(type(Class)): [Read-Write] Subclass Of with Disallowedtext_password_property
(Text): [Read-Write] Text Password Propertytext_property
(Text): [Read-Write] Text Propertytext_property_array
(Array[Text]): [Read-Write] Text Property Arraytexture_or_blendable_interface
(Object): [Read-Write] Texture or Blendable Interface: Allows either an object that’s derived from UTexture or IBlendableInterface, to ensure that Object Property handles know how to filter for AllowedClasses correctly.texture_prop
(Texture): [Read-Write] Texture Propthis_is_broken_if_its_visible_in_a_details_view
(PropertyEditorTestBasicStruct): [Read-Write] This Is Broken if Its Visible in ADetails Viewtimespan
(Timespan): [Read-Write] Timespantransform_property
(Transform): [Read-Write] Transform Propertyunsigned_int16_property
(uint16): [Read-Write] Unsigned Int 16Propertyunsigned_int32_property
(uint32): [Read-Write] Unsigned Int 32Propertyunsigned_int64_property
(uint64): [Read-Write] Unsigned Int 64Propertyuses_shared_edit_condition1
(float): [Read-Write] Uses Shared Edit Condition 1uses_shared_edit_condition2
(float): [Read-Write] Uses Shared Edit Condition 2vector2_property
(Vector2D): [Read-Write] Vector 2Propertyvector2_property_array
(Array[Vector2D]): [Read-Write] Vector 2Property Arrayvector3_property
(Vector): [Read-Write] Vector 3Propertyvector3_property_array
(Array[Vector]): [Read-Write] Vector 3Property Arrayvector4_property
(Vector4): [Read-Write] Vector 4Propertyvector4_property_array
(Array[Vector4]): [Read-Write] Vector 4Property Arrayvector_set
(Set[Vector]): [Read-Write] Vector Setvector_to_float_map
(Map[Vector, float]): [Read-Write] Vector to Float Mapvisible_when_static
(bool): [Read-Write] Visible when Staticvisible_when_stationary
(int32): [Read-Write] Visible when Stationary