unreal.ReOrientRootBoneModifier

class unreal.ReOrientRootBoneModifier(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AnimationModifier

Reorient root bone in the animation while maintaining mesh position and rotation

C++ Source:

  • Plugin: AnimationModifierLibrary

  • Module: AnimationModifierLibrary

  • File: ReOrientRootBoneModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • reapply_post_owner_change (bool): [Read-Write] Reapply Post Owner Change: If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.

  • rotator (Rotator): [Read-Write] Rotator: Rotation to apply to the root

property rotator: Rotator

[Read-Only] Rotator: Rotation to apply to the root

Type:

(Rotator)