unreal.ReOrientRootBoneModifier
¶
- class unreal.ReOrientRootBoneModifier(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AnimationModifier
Reorient root bone in the animation while maintaining mesh position and rotation
C++ Source:
Plugin: AnimationModifierLibrary
Module: AnimationModifierLibrary
File: ReOrientRootBoneModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
reapply_post_owner_change
(bool): [Read-Write] Reapply Post Owner Change: If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.rotator
(Rotator): [Read-Write] Rotator: Rotation to apply to the root