unreal.RenderTargetCompositingOutput
¶
- class unreal.RenderTargetCompositingOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
CompositingElementOutput
Render Target Compositing Output
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementOutputs.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledpass_name
(Name): [Read-Write] Pass Namerender_target
(TextureRenderTarget2D): [Read-Write] Render Target
- property render_target: TextureRenderTarget2D¶
[Read-Write] Render Target
- Type: