unreal.RigUnit_MathQuaternionFromTwoVectors

class unreal.RigUnit_MathQuaternionFromTwoVectors(a: Vector = Ellipsis, b: Vector = Ellipsis, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Makes a quaternion from two vectors, representing the shortest rotation between the two vectors.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Vector): [Read-Write] A

  • b (Vector): [Read-Write] B

  • result (Quat): [Read-Write] Result

property a: Vector

[Read-Write] A

Type:

(Vector)

property b: Vector

[Read-Write] B

Type:

(Vector)

property result: Quat

[Read-Only] Result

Type:

(Quat)