unreal.RigUnit_MathQuaternionFromTwoVectors
¶
- class unreal.RigUnit_MathQuaternionFromTwoVectors(a: Vector = Ellipsis, b: Vector = Ellipsis, result: Quat = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBase
Makes a quaternion from two vectors, representing the shortest rotation between the two vectors.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Vector): [Read-Write] Ab
(Vector): [Read-Write] Bresult
(Quat): [Read-Write] Result