unreal.RigUnit_MathQuaternionGetAxis

class unreal.RigUnit_MathQuaternionGetAxis(quaternion: Quat = Ellipsis, axis: AxisType = Ellipsis, result: Vector = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Rotates a given vector by the quaternion

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis (AxisType): [Read-Write] Axis

  • quaternion (Quat): [Read-Write] Quaternion

  • result (Vector): [Read-Write] Result

property axis: AxisType

[Read-Write] Axis

Type:

(AxisType)

property quaternion: Quat

[Read-Write] Quaternion

Type:

(Quat)

property result: Vector

[Read-Only] Result

Type:

(Vector)