unreal.RigVMBranchNode

class unreal.RigVMBranchNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: RigVMNode

A branch node is used to branch between two blocks of execution

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMBranchNode.h