unreal.RigVMCollapseNode

class unreal.RigVMCollapseNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: RigVMLibraryNode

The Collapse Node is a library node which stores the function and its nodes directly within the node itself.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMCollapseNode.h