unreal.RigVMDispatchNode

class unreal.RigVMDispatchNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: RigVMTemplateNode

The Struct Node represents a Function Invocation of a RIGVM_METHOD declared on a USTRUCT. Struct Nodes have input / output pins for all struct UPROPERTY members.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMDispatchNode.h