unreal.RigVMInjectionInfo

class unreal.RigVMInjectionInfo(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

The Injected Info is used for injecting a node on a pin. Injected nodes are not visible to the user, but they are normal nodes on the graph.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMPin.h

get_graph() RigVMGraph

Returns the graph of this injected node.

Return type:

RigVMGraph

get_pin() RigVMPin

Returns the pin of this injected node.

Return type:

RigVMPin