unreal.RigVMInvokeEntryNode

class unreal.RigVMInvokeEntryNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: RigVMNode

The Invoke Entry Node is used to invoke another entry from the the currently running entry.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMInvokeEntryNode.h

get_entry_name() Name

Returns the name of the entry to run

Return type:

Name