unreal.RigVMRerouteNode
¶
- class unreal.RigVMRerouteNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
RigVMTemplateNode
A reroute node is used to visually improve the data flow within a Graph. Reroutes are purely cosmetic and have no impact on the resulting VM whatsoever. Reroutes can furthermore be displayed as full nodes or as small circles.
C++ Source:
Module: RigVMDeveloper
File: RigVMRerouteNode.h