unreal.SkeletalMeshExporterUSDOptions

class unreal.SkeletalMeshExporterUSDOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Options for exporting skeletal meshes to USD format.

C++ Source:

  • Plugin: USDImporter

  • Module: USDExporter

  • File: SkeletalMeshExporterUSDOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh_asset_options (UsdMeshAssetOptions): [Read-Write] Mesh Asset Options

  • re_export_identical_assets (bool): [Read-Write] Re Export Identical Assets: Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. This is only checked when bReplaceIdentical is set on the asset export task. Otherwise we’ll never overwrite files.

  • stage_options (UsdStageOptions): [Read-Write] Stage Options

property mesh_asset_options: UsdMeshAssetOptions

[Read-Write] Mesh Asset Options

Type:

(UsdMeshAssetOptions)

property re_export_identical_assets: bool

[Read-Write] Re Export Identical Assets: Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. This is only checked when bReplaceIdentical is set on the asset export task. Otherwise we’ll never overwrite files.

Type:

(bool)

property stage_options: UsdStageOptions

[Read-Write] Stage Options

Type:

(UsdStageOptions)