unreal.SkeletalMeshExporterUSDOptions
¶
- class unreal.SkeletalMeshExporterUSDOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Options for exporting skeletal meshes to USD format.
C++ Source:
Plugin: USDImporter
Module: USDExporter
File: SkeletalMeshExporterUSDOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh_asset_options
(UsdMeshAssetOptions): [Read-Write] Mesh Asset Optionsre_export_identical_assets
(bool): [Read-Write] Re Export Identical Assets: Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. This is only checked when bReplaceIdentical is set on the asset export task. Otherwise we’ll never overwrite files.stage_options
(UsdStageOptions): [Read-Write] Stage Options
- property mesh_asset_options: UsdMeshAssetOptions¶
[Read-Write] Mesh Asset Options
- Type:
- property re_export_identical_assets: bool¶
[Read-Write] Re Export Identical Assets: Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. This is only checked when bReplaceIdentical is set on the asset export task. Otherwise we’ll never overwrite files.
- Type:
(bool)
- property stage_options: UsdStageOptions¶
[Read-Write] Stage Options
- Type: