unreal.SkeletalMeshLODSettings
¶
- class unreal.SkeletalMeshLODSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataAsset
Skeletal Mesh LODSettings
C++ Source:
Module: Engine
File: SkeletalMeshLODSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
disable_below_min_lod_stripping
(PerPlatformBool): [Read-Write] Disable Below Min Lod Stripping: When true LODs below MinLod will not be stripped during cook.lod_groups
(Array[SkeletalMeshLODGroupSettings]): [Read-Write] LODGroupsmax_num_optional_lo_ds
(PerPlatformInt): [Read-Write] Max Num Optional LODs: Default maximum number of optional LODs for meshes in this group (currently, need to be either 0 or > num of LODs below MinLod)max_num_streamed_lo_ds
(PerPlatformInt): [Read-Write] Max Num Streamed LODs: Default maximum number of streamed LODs for meshes in this groupmin_lod
(PerPlatformInt): [Read-Write] Min Lod: Minimum LOD to render. Can be overridden per mesh as well as set here for all mesh instancesmin_quality_level_lod
(PerQualityLevelInt): [Read-Write] Min Quality Level Lod: Minimum Quality Level LOD to render. Can be overridden per mesh as well as set here for all mesh instancesoverride_lod_streaming_settings
(bool): [Read-Write] Override LODStreaming Settings: Whether meshes in this group override default LOD streaming settings.support_lod_streaming
(PerPlatformBool): [Read-Write] B Support LODStreaming: Whether meshes in this group stream LODs by default