unreal.StateTreeComponentSchema
¶
- class unreal.StateTreeComponentSchema(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
StateTreeSchema
StateTree for Actors with StateTree component.
C++ Source:
Plugin: GameplayStateTree
Module: GameplayStateTreeModule
File: StateTreeComponentSchema.h
Editor Properties: (see get_editor_property/set_editor_property)
context_actor_class
(type(Class)): [Read-Write] Context Actor Class: Actor class the StateTree is expected to run on. Allows to bind to specific Actor class’ properties.