unreal.StateTreeComponentSchema

class unreal.StateTreeComponentSchema(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: StateTreeSchema

StateTree for Actors with StateTree component.

C++ Source:

  • Plugin: GameplayStateTree

  • Module: GameplayStateTreeModule

  • File: StateTreeComponentSchema.h

Editor Properties: (see get_editor_property/set_editor_property)

  • context_actor_class (type(Class)): [Read-Write] Context Actor Class: Actor class the StateTree is expected to run on. Allows to bind to specific Actor class’ properties.