unreal.StateTreeConditionBlueprintBase
¶
- class unreal.StateTreeConditionBlueprintBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
StateTreeNodeBlueprintBase
Base class for Blueprint based Conditions.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeConditionBlueprintBase.h