unreal.StateTreeConditionBlueprintBase

class unreal.StateTreeConditionBlueprintBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: StateTreeNodeBlueprintBase

  • Base class for Blueprint based Conditions.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeConditionBlueprintBase.h

receive_test_condition() bool

Receive Test Condition

Return type:

bool