unreal.StateTreeEditorData
¶
- class unreal.StateTreeEditorData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Edit time data for StateTree asset. This data gets baked into runtime format before being used by the StateTreeInstance.
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeEditorData.h
Editor Properties: (see get_editor_property/set_editor_property)
evaluators
(Array[StateTreeEditorNode]): [Read-Write] Evaluatorsroot_parameters
(StateTreeStateParameters): [Read-Write] Root Parameters: Public parameters that could be used for bindings within the Tree.schema
(StateTreeSchema): [Read-Write] Schema: Schema describing which inputs, evaluators, and tasks a StateTree can contain