unreal.StateTreeNodeBlueprintBase
¶
- class unreal.StateTreeNodeBlueprintBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
State Tree Node Blueprint Base
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeNodeBlueprintBase.h
- send_event(event) None ¶
Sends event to the StateTree
- Parameters:
event (StateTreeEvent) –