unreal.StateTreeNodeBlueprintBase

class unreal.StateTreeNodeBlueprintBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

State Tree Node Blueprint Base

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeNodeBlueprintBase.h

send_event(event) None

Sends event to the StateTree

Parameters:

event (StateTreeEvent) –