unreal.StreamMediaSource
¶
- class unreal.StreamMediaSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BaseMediaSource
Stream Media Source
C++ Source:
Module: MediaAssets
File: StreamMediaSource.h
Editor Properties: (see get_editor_property/set_editor_property)
platform_player_names
(Map[str, Name]): [Read-Write] Platform Player Names: Override native media player plug-ins per platform (Empty = find one automatically).stream_url
(str): [Read-Write] Stream Url: The URL to the media stream to be played.