unreal.StreamMediaSource

class unreal.StreamMediaSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BaseMediaSource

Stream Media Source

C++ Source:

  • Module: MediaAssets

  • File: StreamMediaSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • platform_player_names (Map[str, Name]): [Read-Write] Platform Player Names: Override native media player plug-ins per platform (Empty = find one automatically).

  • stream_url (str): [Read-Write] Stream Url: The URL to the media stream to be played.

property stream_url: str

[Read-Write] Stream Url: The URL to the media stream to be played.

Type:

(str)