unreal.SubmixEffectConvolutionReverbSettings

class unreal.SubmixEffectConvolutionReverbSettings(wet_volume_db: float = 0.0, dry_volume_db: float = 0.0, bypass: bool = False, mix_input_channel_format_to_impulse_response_format: bool = False, mix_reverb_output_to_output_channel_format: bool = False, surround_rear_channel_bleed_db: float = 0.0, invert_rear_channel_bleed_phase: bool = False, surround_rear_channel_flip: bool = False)

Bases: StructBase

Submix Effect Convolution Reverb Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectConvolutionReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_hardware_acceleration (bool): [Read-Write] Allow Hardware Acceleration deprecated: Property ‘AllowHardwareAcceleration’ is deprecated.

  • bypass (bool): [Read-Write] Bypass: If true, input audio is directly routed to output audio with applying any effect.

  • dry_volume_db (float): [Read-Write] Dry Volume Db: Controls how much of the dry signal is mixed into the output, in Decibels

  • impulse_response (AudioImpulseResponse): [Read-Write] Impulse Response deprecated: Property ‘ImpulseResponse’ is deprecated.

  • invert_rear_channel_bleed_phase (bool): [Read-Write] Invert Rear Channel Bleed Phase: If true, rear channel bleed sends will have their phase inverted.

  • mix_input_channel_format_to_impulse_response_format (bool): [Read-Write] Mix Input Channel Format to Impulse Response Format: If true, the submix input audio is downmixed to match the IR asset audio channel

    • format. If false, the input audio’s channels are matched to the IR assets

    • audio channels.

  • mix_reverb_output_to_output_channel_format (bool): [Read-Write] Mix Reverb Output to Output Channel Format: If true, the reverberated audio is upmixed or downmixed to match the submix

    • output audio format. If false, the reverberated audio’s channels are matched

    • to the submixs output audio channels.

  • surround_rear_channel_bleed_amount (float): [Read-Write] Surround Rear Channel Bleed Amount deprecated: Property ‘SurroundRearChannelBleedAmount’ is deprecated.

  • surround_rear_channel_bleed_db (float): [Read-Write] Surround Rear Channel Bleed Db: Amout of audio to be sent to rear channels in quad/surround configurations

  • surround_rear_channel_flip (bool): [Read-Write] Surround Rear Channel Flip: If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa

  • wet_volume_db (float): [Read-Write] Wet Volume Db: Controls how much of the wet signal is mixed into the output, in Decibels

property allow_hardware_acceleration: bool

[Read-Write] Allow Hardware Acceleration deprecated: Property ‘AllowHardwareAcceleration’ is deprecated.

Type:

(bool)

property bypass: bool

[Read-Write] Bypass: If true, input audio is directly routed to output audio with applying any effect.

Type:

(bool)

property dry_volume_db: float

[Read-Write] Dry Volume Db: Controls how much of the dry signal is mixed into the output, in Decibels

Type:

(float)

property impulse_response: AudioImpulseResponse

[Read-Write] Impulse Response deprecated: Property ‘ImpulseResponse’ is deprecated.

Type:

(AudioImpulseResponse)

property invert_rear_channel_bleed_phase: bool

[Read-Write] Invert Rear Channel Bleed Phase: If true, rear channel bleed sends will have their phase inverted.

Type:

(bool)

property mix_input_channel_format_to_impulse_response_format: bool

[Read-Write] Mix Input Channel Format to Impulse Response Format: If true, the submix input audio is downmixed to match the IR asset audio channel

  • format. If false, the input audio’s channels are matched to the IR assets

  • audio channels.

Type:

(bool)

property mix_reverb_output_to_output_channel_format: bool

[Read-Write] Mix Reverb Output to Output Channel Format: If true, the reverberated audio is upmixed or downmixed to match the submix

  • output audio format. If false, the reverberated audio’s channels are matched

  • to the submixs output audio channels.

Type:

(bool)

property surround_rear_channel_bleed_amount: float

[Read-Write] Surround Rear Channel Bleed Amount deprecated: Property ‘SurroundRearChannelBleedAmount’ is deprecated.

Type:

(float)

property surround_rear_channel_bleed_db: float

[Read-Write] Surround Rear Channel Bleed Db: Amout of audio to be sent to rear channels in quad/surround configurations

Type:

(float)

property surround_rear_channel_flip: bool

[Read-Write] Surround Rear Channel Flip: If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa

Type:

(bool)

property wet_volume_db: float

[Read-Write] Wet Volume Db: Controls how much of the wet signal is mixed into the output, in Decibels

Type:

(float)