unreal.TakeRecorderChaosCacheSource

class unreal.TakeRecorderChaosCacheSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TakeRecorderSource

A recording source selector for the chaos integration into take recorder

C++ Source:

  • Plugin: ChaosCaching

  • Module: ChaosCachingEditor

  • File: TakeRecorderChaosCacheSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chaos_cache_manager (ChaosCacheManager): [Read-Write] Chaos Cache Manager: Chaos Cache manager to be used as take recorder source

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

property chaos_cache_manager: ChaosCacheManager

[Read-Write] Chaos Cache Manager: Chaos Cache manager to be used as take recorder source

Type:

(ChaosCacheManager)