unreal.TakeRecorderChaosCacheSource
¶
- class unreal.TakeRecorderChaosCacheSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
TakeRecorderSource
A recording source selector for the chaos integration into take recorder
C++ Source:
Plugin: ChaosCaching
Module: ChaosCachingEditor
File: TakeRecorderChaosCacheSource.h
Editor Properties: (see get_editor_property/set_editor_property)
chaos_cache_manager
(ChaosCacheManager): [Read-Write] Chaos Cache Manager: Chaos Cache manager to be used as take recorder sourceenabled
(bool): [Read-Write] Enabled: True if this source is cued for recording or nottake_number
(int32): [Read-Write] Take Numbertrack_tint
(Color): [Read-Write] Track Tint
- property chaos_cache_manager: ChaosCacheManager¶
[Read-Write] Chaos Cache Manager: Chaos Cache manager to be used as take recorder source
- Type: