unreal.TakeRecorderLevelSequenceSource

class unreal.TakeRecorderLevelSequenceSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TakeRecorderSource

Plays level sequence actors when recording starts

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderLevelSequenceSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • level_sequences_to_trigger (Array[LevelSequence]): [Read-Write] Level Sequences to Trigger

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

property level_sequences_to_trigger: Array[LevelSequence]

[Read-Write] Level Sequences to Trigger

Type:

(Array[LevelSequence])