unreal.TakeRecorderLevelSequenceSource
¶
- class unreal.TakeRecorderLevelSequenceSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
TakeRecorderSource
Plays level sequence actors when recording starts
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderLevelSequenceSource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabled: True if this source is cued for recording or notlevel_sequences_to_trigger
(Array[LevelSequence]): [Read-Write] Level Sequences to Triggertake_number
(int32): [Read-Write] Take Numbertrack_tint
(Color): [Read-Write] Track Tint
- property level_sequences_to_trigger: Array[LevelSequence]¶
[Read-Write] Level Sequences to Trigger
- Type: