unreal.TakeRecorderPlayerSource

class unreal.TakeRecorderPlayerSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TakeRecorderSource

A recording source that records the current player

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderPlayerSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint