unreal.TakeRecorderWorldSource

class unreal.TakeRecorderWorldSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TakeRecorderWorldSourceSettings

A recording source that records world state

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderWorldSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • autotrack_actors (bool): [Read-Write] Autotrack Actors: Add a binding and track for all actors that aren’t explicitly being recorded

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • record_world_settings (bool): [Read-Write] Record World Settings: Record world settings

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint