unreal.TickableParentConstraint

class unreal.TickableParentConstraint(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TickableTransformConstraint

UTickableParentConstraint

C++ Source:

  • Module: Constraints

  • File: TransformConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active (bool): [Read-Write] Active: todo: documentation.

  • child_trs_handle (TransformableHandle): [Read-Write] Child TRSHandle: The transformable handle representing the child of that constraint.

  • dynamic_offset (bool): [Read-Write] Dynamic Offset: Should the child be able to change it’s offset dynamically.

  • maintain_offset (bool): [Read-Write] Maintain Offset: Should that constraint maintain the default offset.

  • offset_transform (Transform): [Read-Write] Offset Transform: Defines the local child’s transform offset in the parent space.

  • parent_trs_handle (TransformableHandle): [Read-Write] Parent TRSHandle: The transformable handle representing the parent of that constraint.

  • scaling (bool): [Read-Write] Scaling: Defines whether we propagate the parent scale.

property offset_transform: Transform

[Read-Write] Offset Transform: Defines the local child’s transform offset in the parent space.

Type:

(Transform)

property scaling: bool

[Read-Write] Scaling: Defines whether we propagate the parent scale.

Type:

(bool)