unreal.TickableTransformConstraint
¶
- class unreal.TickableTransformConstraint(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
TickableConstraint
UTickableTransformConstraint
C++ Source:
Module: Constraints
File: TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
active
(bool): [Read-Write] Active: todo: documentation.child_trs_handle
(TransformableHandle): [Read-Write] Child TRSHandle: The transformable handle representing the child of that constraint.dynamic_offset
(bool): [Read-Write] Dynamic Offset: Should the child be able to change it’s offset dynamically.maintain_offset
(bool): [Read-Write] Maintain Offset: Should that constraint maintain the default offset.parent_trs_handle
(TransformableHandle): [Read-Write] Parent TRSHandle: The transformable handle representing the parent of that constraint.
- property child_trs_handle: TransformableHandle¶
[Read-Write] Child TRSHandle: The transformable handle representing the child of that constraint.
- Type:
- property dynamic_offset: bool¶
[Read-Write] Dynamic Offset: Should the child be able to change it’s offset dynamically.
- Type:
(bool)
- property maintain_offset: bool¶
[Read-Write] Maintain Offset: Should that constraint maintain the default offset.
- Type:
(bool)
- property parent_trs_handle: TransformableHandle¶
[Read-Write] Parent TRSHandle: The transformable handle representing the parent of that constraint.
- Type: