unreal.TickableWorldSubsystem
¶
- class unreal.TickableWorldSubsystem(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
WorldSubsystem
UTickableWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it
C++ Source:
Module: Engine
File: WorldSubsystem.h