unreal.TickableWorldSubsystem

class unreal.TickableWorldSubsystem(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: WorldSubsystem

UTickableWorldSubsystem Base class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it

C++ Source:

  • Module: Engine

  • File: WorldSubsystem.h