unreal.TileMapAssetImportData

class unreal.TileMapAssetImportData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AssetImportData

Base class for import data and options used when importing a tile map

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2DEditor

  • File: TileMapAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_data (AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.