unreal.TransformableHandle
¶
- class unreal.TransformableHandle(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
UTransformableHandle
C++ Source:
Module: Constraints
File: TransformableHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
constraint_binding_id
(MovieSceneObjectBindingID): [Read-Write] Constraint Binding ID: possible bindingID