unreal.TransformableHandle

class unreal.TransformableHandle(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

UTransformableHandle

C++ Source:

  • Module: Constraints

  • File: TransformableHandle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constraint_binding_id (MovieSceneObjectBindingID): [Read-Write] Constraint Binding ID: possible bindingID