unreal.TransformableControlHandle

class unreal.TransformableControlHandle(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TransformableHandle

UTransformableControlHandle

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigTransformableHandle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constraint_binding_id (MovieSceneObjectBindingID): [Read-Write] Constraint Binding ID: possible bindingID

  • control_name (Name): [Read-Write] Control Name: The ControlName of the control that this handle is pointing at.

  • control_rig (ControlRig): [Read-Write] Control Rig: The ControlRig that this handle is pointing at.

property control_name: Name

[Read-Only] Control Name: The ControlName of the control that this handle is pointing at.

Type:

(Name)

property control_rig: ControlRig

[Read-Only] Control Rig: The ControlRig that this handle is pointing at.

Type:

(ControlRig)