unreal.TurnBasedLibrary
¶
- class unreal.TurnBasedLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Library of synchronous achievement calls
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: TurnBasedBlueprintLibrary.h
- classmethod get_is_my_turn(world_context_object, player_controller, match_id) bool ¶
out
- Parameters:
world_context_object (Object) –
player_controller (PlayerController) –
match_id (str) –
- Returns:
is_my_turn (bool):
- Return type:
- classmethod get_my_player_index(world_context_object, player_controller, match_id) int32 ¶
out
- Parameters:
world_context_object (Object) –
player_controller (PlayerController) –
match_id (str) –
- Returns:
player_index (int32):
- Return type:
int32
- classmethod get_player_display_name(world_context_object, player_controller, match_id, player_index) str ¶
out
- Parameters:
world_context_object (Object) –
player_controller (PlayerController) –
match_id (str) –
player_index (int32) –
- Returns:
player_display_name (str):
- Return type:
- classmethod register_turn_based_match_interface_object(world_context_object, player_controller, object) None ¶
Register Turn Based Match Interface Object
- Parameters:
world_context_object (Object) –
player_controller (PlayerController) –
object (Object) –