unreal.WorldPartition

class unreal.WorldPartition(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

World Partition

C++ Source:

  • Module: Engine

  • File: WorldPartition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_used_by_level_instance (bool): [Read-Write] Can be Used by Level Instance: Whether Level Instance can reference this partition.

  • default_hlod_layer (HLODLayer): [Read-Write] Default HLODLayer: Default HLOD layer