unreal.WorldPartition
¶
- class unreal.WorldPartition(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
World Partition
C++ Source:
Module: Engine
File: WorldPartition.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_used_by_level_instance
(bool): [Read-Write] Can be Used by Level Instance: Whether Level Instance can reference this partition.default_hlod_layer
(HLODLayer): [Read-Write] Default HLODLayer: Default HLOD layer