unreal.WorldPartitionBlueprintLibrary
¶
- class unreal.WorldPartitionBlueprintLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
World Partition Blueprint Library
C++ Source:
Module: Engine
File: WorldPartitionBlueprintLibrary.h
- classmethod get_actor_descs() Array[ActorDesc] or None ¶
Gets all the actor descriptors into the provided array, recursing into actor containers.
- classmethod get_editor_world_bounds() Box ¶
Gets the editor world bounds, which includes all actor descriptors.
- Returns:
The editor world bounds.
- Return type:
- classmethod get_intersecting_actor_descs(box) Array[ActorDesc] or None ¶
Gets all the actor descriptors intersecting the provided box into the provided array, recursing into actor containers.
- classmethod get_runtime_world_bounds() Box ¶
Gets the runtime world bounds, which only includes actor descriptors that aren’t editor only.
- Returns:
The runtime world bounds.
- Return type: