unreal.AngularVelocityArrayObservation

class unreal.AngularVelocityArrayObservation(outer: Object | None = None, name: Name | str = 'None')

Bases: LearningAgentsObservation

An observation of an array of angular velocities.

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgents

  • File: LearningAgentsObservations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interactor (LearningAgentsInteractor): [Read-Only] Reference to the Interactor this observation is associated with.

classmethod add_angular_velocity_array_observation(interactor, name='None', angular_velocity_num=1, scale=180.000000) AngularVelocityArrayObservation

Adds a new angular velocity array observation to the given agent interactor. Call during ULearningAgentsInteractor::SetupObservations event.

Parameters:
  • interactor (LearningAgentsInteractor) – The agent interactor to add this observation to.

  • name (Name) – The name of this new observation. Used for debugging.

  • angular_velocity_num (int32) – The number of angular velocities in the array.

  • scale (float) – Used to normalize the data for the observation.

Returns:

The newly created observation.

Return type:

AngularVelocityArrayObservation

set_angular_velocity_array_observation(agent_id=-1, angular_velocities, relative_rotation=[0.000000, 0.000000, 0.000000]) None

Sets the data for this observation. The relative rotation can be used to make this observation relative to the agent’s perspective, e.g. by passing the agent’s forward rotation. Call during ULearningAgentsInteractor::SetObservations event.

Parameters:
  • agent_id (int32) – The agent id this data corresponds to.

  • angular_velocities (Array[Vector]) –

  • relative_rotation (Rotator) – The frame of reference rotation.