unreal.AngularVelocityObservation

class unreal.AngularVelocityObservation(outer: Object | None = None, name: Name | str = 'None')

Bases: LearningAgentsObservation

An observation of an angular velocity.

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgents

  • File: LearningAgentsObservations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interactor (LearningAgentsInteractor): [Read-Only] Reference to the Interactor this observation is associated with.

classmethod add_angular_velocity_observation(interactor, name='None', scale=180.000000) AngularVelocityObservation

Adds a new angular velocity observation to the given agent interactor. Call during ULearningAgentsInteractor::SetupObservations event.

Parameters:
  • interactor (LearningAgentsInteractor) – The agent interactor to add this observation to.

  • name (Name) – The name of this new observation. Used for debugging.

  • scale (float) – Used to normalize the data for the observation.

Returns:

The newly created observation.

Return type:

AngularVelocityObservation

set_angular_velocity_observation(agent_id=-1, angular_velocity, relative_rotation=[0.000000, 0.000000, 0.000000]) None

Sets the data for this observation. The relative rotation can be used to make this observation relative to the agent’s perspective, e.g. by passing the agent’s forward rotation. Call during ULearningAgentsInteractor::SetObservations event.

Parameters:
  • agent_id (int32) – The agent id this data corresponds to.

  • angular_velocity (Vector) – The angular velocity currently being observed.

  • relative_rotation (Rotator) – The frame of reference rotation.