unreal.MovieGraphPin
¶
- class unreal.MovieGraphPin(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Movie Graph Pin
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphPin.h
Editor Properties: (see get_editor_property/set_editor_property)
edges
(Array[MovieGraphEdge]): [Read-Write] A list of edges between pins. This is marked as TextExportTransient so that when we copy/paste nodes, we don’t copy the edges, as they are rebuilt after paste based on the editor graph connections.node
(MovieGraphNode): [Read-Write] The node that this pin belongs to.properties
(MovieGraphPinProperties): [Read-Write]
- property edges: None¶
[Read-Only] A list of edges between pins. This is marked as TextExportTransient so that when we copy/paste nodes, we don’t copy the edges, as they are rebuilt after paste based on the editor graph connections.
- Type:
- property node: MovieGraphNode¶
[Read-Only] The node that this pin belongs to.
- Type:
- property properties: MovieGraphPinProperties¶
[Read-Only]
- Type: