unreal.MovieGraphPin

class unreal.MovieGraphPin(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Movie Graph Pin

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphPin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • edges (Array[MovieGraphEdge]): [Read-Write] A list of edges between pins. This is marked as TextExportTransient so that when we copy/paste nodes, we don’t copy the edges, as they are rebuilt after paste based on the editor graph connections.

  • node (MovieGraphNode): [Read-Write] The node that this pin belongs to.

  • properties (MovieGraphPinProperties): [Read-Write]

property edges: None

[Read-Only] A list of edges between pins. This is marked as TextExportTransient so that when we copy/paste nodes, we don’t copy the edges, as they are rebuilt after paste based on the editor graph connections.

Type:

(Array[MovieGraphEdge])

property node: MovieGraphNode

[Read-Only] The node that this pin belongs to.

Type:

(MovieGraphNode)

property properties: MovieGraphPinProperties

[Read-Only]

Type:

(MovieGraphPinProperties)