unreal.MovieGraphPipeline

class unreal.MovieGraphPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineBase

Movie Graph Pipeline

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphPipeline.h

get_current_job() MoviePipelineExecutorJob

Get Current Job

Return type:

MoviePipelineExecutorJob

get_initialization_time() DateTime

Returns the time this movie pipeline was initialized at.

Return type:

DateTime

initialize(job, init_config) None

Initialize

Parameters:
on_movie_pipeline_finished_impl() None

On Movie Pipeline Finished Impl

set_initialization_time(date_time) None

Override the time this movie pipeline was initialized at. This can be used for render farms to ensure that jobs on all machines use the same date/time instead of each calculating it locally.

Needs to be called after ::Initialize(…)

Parameters:

date_time (DateTime) – The DateTime object to return for GetInitializationTime.