unreal.MovieGraphPipeline
¶
- class unreal.MovieGraphPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineBase
Movie Graph Pipeline
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphPipeline.h
- get_current_job() MoviePipelineExecutorJob ¶
Get Current Job
- Return type:
- get_initialization_time() DateTime ¶
Returns the time this movie pipeline was initialized at.
- Return type:
- initialize(job, init_config) None ¶
Initialize
- Parameters:
job (MoviePipelineExecutorJob) –
init_config (MovieGraphInitConfig) –
- set_initialization_time(date_time) None ¶
Override the time this movie pipeline was initialized at. This can be used for render farms to ensure that jobs on all machines use the same date/time instead of each calculating it locally.
Needs to be called after ::Initialize(…)
- Parameters:
date_time (DateTime) – The DateTime object to return for GetInitializationTime.