unreal.LiveLinkGamepadInputDeviceBlueprintData
¶
- class unreal.LiveLinkGamepadInputDeviceBlueprintData(static_data: LiveLinkGamepadInputDeviceStaticData = Ellipsis, frame_data: LiveLinkGamepadInputDeviceFrameData = Ellipsis)¶
Bases:
LiveLinkBaseBlueprintData
Facility structure to handle Preston MDR data in blueprint
C++ Source:
Module: LiveLinkInterface
File: LiveLinkInputDeviceTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data
(LiveLinkGamepadInputDeviceFrameData): [Read-Write] Dynamic data that can change every framestatic_data
(LiveLinkGamepadInputDeviceStaticData): [Read-Write] Static data that should not change every frame
- property frame_data: LiveLinkGamepadInputDeviceFrameData¶
[Read-Write] Dynamic data that can change every frame
- property static_data: LiveLinkGamepadInputDeviceStaticData¶
[Read-Write] Static data that should not change every frame