unreal.AvaSequence

class unreal.AvaSequence(outer: Object | None = None, name: Name | str = 'None')

Bases: LevelSequence

Ava Sequence

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheSequence

  • File: AvaSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • marks (Set[AvaMark]): [Read-Write] The list of Marks in this Sequence

  • preview_mark_label (str): [Read-Write] The Mark to use to Preview the Sequence

  • tag (AvaTagHandle): [Read-Write]

get_end_time() double

Gets the End Time of this Sequence

Return type:

double

get_label() Name

Get Label

Return type:

Name

get_mark(mark_label) AvaMark or None

Get Mark

Parameters:

mark_label (str) –

Returns:

out_mark (AvaMark):

Return type:

AvaMark or None

get_marks() Set[AvaMark]

Get Marks

Return type:

Set[AvaMark]

get_sequence_tag() AvaTag

Get Sequence Tag

Return type:

AvaTag

get_start_time() double

Gets the Start Time of this Sequence

Return type:

double

set_label(label) None

Set Label

Parameters:

label (Name) –

set_mark(mark_label, mark) bool

Set Mark

Parameters:
Return type:

bool