unreal.BlueprintableTurnGenerator

class unreal.BlueprintableTurnGenerator(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for blueprint-implemented turn generators. This is necessary due to the lack of support for specifying EditInlineNew on a BP class, so it has to inherit the flag from a native parent.

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: ModularMovement.h

get_turn(target_orientation, full_start_state, mover_state, time_step, proposed_move, sim_blackboard) Rotator

Returns an additive angular velocity (per-axis degrees/second) based on the starting state and timestep

Parameters:
Return type:

Rotator