unreal.DMMaterialStageInputSlot
¶
- class unreal.DMMaterialStageInputSlot(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageInput
DMMaterial Stage Input Slot
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMSISlot.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]material_property
(DMMaterialPropertyType): [Read-Only]output_connectors
(Array[DMMaterialStageConnector]): [Read-Only]preview_material
(Material): [Read-Only]slot
(DMMaterialSlot): [Read-Only]
- classmethod change_stage_input_slot(stage, input_idx, input_channel, slot, property_, output_idx, output_channel) DMMaterialStageInputSlot ¶
Change Stage Input Slot
- Parameters:
stage (DMMaterialStage) –
input_idx (int32) –
input_channel (int32) –
slot (DMMaterialSlot) –
property (DMMaterialPropertyType) –
output_idx (int32) –
output_channel (int32) –
- Return type:
- classmethod change_stage_source_slot(stage, slot, property_) DMMaterialStageInputSlot ¶
Change Stage Source Slot
- Parameters:
stage (DMMaterialStage) –
slot (DMMaterialSlot) –
property (DMMaterialPropertyType) –
- Return type:
- get_material_property() DMMaterialPropertyType ¶
Get Material Property
- Return type:
- get_slot() DMMaterialSlot ¶
Get Slot
- Return type:
- property material_property: DMMaterialPropertyType¶
[Read-Only]
- Type:
- set_material_property(material_property) None ¶
Set Material Property
- Parameters:
material_property (DMMaterialPropertyType) –
- set_slot(slot) None ¶
Set Slot
- Parameters:
slot (DMMaterialSlot) –
- property slot: DMMaterialSlot¶
[Read-Only]
- Type: